Project Date week 5 Digital Production
Week 5 and a bit of a slow down as the date for dissertation approaches this has become
the higher priority for now. Even so I have finally printed out a paper version of
the game as a prototype that others can play to help me fine tune numbers. For this testing
I am around campus on a wednesday and thursday between 12-4pm for
anyone intrested in having a game of the prototype.
So far we have completed 2 plays of the prototype that has already reavealed a few minor
changes that need looking at, such as the buffs maybe a little to stong in some places.
Overall from the 2 tests the game appears to be relativly balanced and the players enjoyed
testing the game. From the results I am currently estimating that a game once fully digitalised
will last between 10-20 mins depending on the player. This time I beleive would be reasonable
as it does not seem to drag out to much and still holds the player for what i believe to be a fair time.
Currently we are trying to get the HUD sorted for the lower screen that will contain
all that needed detail of stats and the like so that when we continue the needed information is
nicely condensed so the screen is ledgible unlike how it is for now. I have spent a
whole day doing 100 frames to represent a hp bar for the character as working at
smaller resolution is time consuming to create images to a required standard.
Unfortunatly since doing this i have not heard back from my programmer as
I would usually have heard from him now and also I have tried to get some portraits
of the characters done for display on the lower screen. This isnt going as planned currently
as I seem to have a little art block and what is in my head is not coming to paper
as I would quite like so I will be rethinking how I am working on that.
