Project Date week 13 Digital Production
So it has been about another month since I updated last, about time I posted again with some progress.
So the question is what have I been doing this past month on all this.
Well apart from easter break with that whole royal wedding shinanigans and the Bin Larden stuff
all over the news, I had been doing a bit of work.
The past few weeks have mainly consisted of messing around trying to do the portraits for
the differnt characters and more bug testing, correcting and organising and failing to come up with
a decent level/setting to play in.
So overall with the portraits I feel ok with how they are being pretty simple maybe a little
hint of some cubism in there. However im not 100% happy as each time I did one,
the style would change slightly wich lead to how they are now as this was the most uniform
style I could get them. Even though I am not 100% with the finals I believe they fullfill the role and
are acceptable for the current project.
Along with Portraits I have also created icons for visual representation of the buffs and
debuffs avalible to the player so it is much easier to see which character is under some sort
of positive or negative effect. These have come out well and you will be able to clearly tell each
buff/debuff apart although a revisit to the + attack buff icon may be needed.
As ever the programmer helping me has been a star and has managed to continual impress me
with his working speed as he added in the mechanic for the buffs and when testing showed the
trigger that would remove the buffs was not working correctly, he imediatly fixed it so that now
all works correctly.
Further testing also showed the turn mechanic was slightly bugged and would get confused once
so many characters had died. This was also fixed quickly once found and is now
working as should.
Before all the work on the buffs I also finished the HUD showing the differnt avalibleskills
the different character could use. This went through 3 stages where in the first I made a complete
noob mistake whereby I forgot the cancel button so people could get back from
the skill menu. Stage 2 where I resized and corrected the previous mistake, Then stage 3
where I corrected spelling mistakes and altered the colouring for more clarity for
which skills were and were not avalible for use.
After all this had been done I came up with a very basic start screen which has been added
and my programmer added a ending criteria that would return to the menu after one team
had beaten another which we corrected to show the correct winning team after realising no matter who won the same message would be displayed.
The last thing I have done in this past month is while creating the start screen I came up with an
icon for the game which I can edit slightly to fit into differnt situations within the game while still
remaing recogniseable as the icon. So it could be considered as the game basic logo to some extent.
So now we are at the stage where by we believe we are finishing up the game for the project with a to do list of just coming up with a setting which I still havent had any insperation from my ideas so far
as they all seem to grey. Animations to do for visuals and clarity of what the player chooses to do, also
more testing for bugs as per usual but I now believe we have gotten them all and the game is almost ready to go.
So lets leave you guys with a couple of pics.