This past month I have been mainly concentrating on my dissertation.
This is now complete and is waiting to be submitted on the due date.
This now means I can get back to concentrating on the imagery and get back into
the swing of things on this digital production. I am quite looking forward to this
as I have had enough of only writing and reading to last me a while.
During this past month we have not completely come to a full stand still on things.
After hearing from the programmer I have already gotten the basic ideas down to finish of the
HUD and am now over this week finishing of the individual assets to put into the game.
Now we have this basic HUD done the screen is much more clear and starting to look
much more like a game. Along with this the programmer has been working faster than I expected
already having the basics of the combat system in engine with only a few bugs.
Also during this time I been play testing when I can and finding out just how hard balancing a game
realy is. Recently it has come to light some major oversights which I now need to adjust values for
as it turns out that the ranger is invunrable when faced against a priest. People are enjoying the game
and finding it to be well thought out, giving valuble input for ajustments such as the one above along
with other things I could think about.
Over all things are going well but I do believe I need to step it up a gear for the last 6 weeks to come.

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