Thursday, 17 February 2011

The Project Log 1

Project Date week 2 Digital Production

Lets start with a bit of catch up on whats happened for my uni work so far.
Just over 2 weeks ago we had the first hand in of the year which was all the paper production. So all that jazz is done and dusted except my document was more mechanical based so it was lacking imagery.
During january I finally managed to find a coder who was willing to suffer working with me
for the digital production of the game. >:3

He is very good and prooven he is more than capable, with him already having done the turn system required
and has knocked out most the movement system already to. Along with this we are managing to keep in touch well enough to keep it all ploding along at a nice pace unlike what i remember from previous expierences.
 
Thanks to him I am able to stress less about the production as im no longer flying solo and I can
concerntrate more on the imagery and getting the numbers right for him to implement everything.
So over these past 2 weeks and a bit I have mainly been working on the character sprites for the
game. So far i have gone through 2 stages the first looking a style to how the sprites will look.


Secondly getteing the design down for the differnt classes. which I continually am making minor ajustments to
as I work and notice things I can improve or missed. Just for you I will upload larger copys so you can see a bit more clearly.

These Guys are only 32/32 pixels except for the ranger whos gun makes him a bit taller. 
Overall making these tiny guys is a bit tricky compared to what i though it would be but is prooving to be a nice challenge and change of pace to what im used to.

Hopefully by the end of this week I'm hoping to have some basic numbers written down and a paper version of this game sorted out to begin testing how it may feel and make everything work together.
So anyone reading this you are warned in advanced I may be dragging you into a room to test this.

End Log.

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