Thursday, 24 February 2011

The Project Log 3

Project Date week 3.5 Digital Production

Over the past few days I have been catching up with some written details
for the game such as character stats and the paper based version for testing
these out to get an idea on how the game plays and find any things  may have
missed that makes the game unbalanced.

I have finished writng up the rules and how to play.
Also I have finished creating tokens to keep track of status affects
and the character cards so the player knows the details for each
of the characters in thier command.

Each of these cards feature version 2 of the characters stats that are set
to make the combat calculations work with simple arithmetic.
There is one other thing I have left to do and that is to create a way to keep 
track of everything over the turns of the game in some sort of table.

Next to do after this will be to create the HUD imagery for engine, however
we have found out that Game Maker is unable to use 2 windows at once
which I was hoping so that each could represent the 2 DS screens.
To compensate for this we are thinking about spliting the one window with
the top half representing the standard screen and the bottom half representing
the DS touchscreen. This will need a little more looking into with my coder
as it will affect the HUD greatly, but so far he believes what we wish is
achievable so I shall start on this line but keep a backup plan just incase we
have missed anything.

End Log

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