Project Date week 3 Digital Production
This week i have bee a little distraced by the last beta for rift which is looking good
However I have finished the still sprites for in game now in both colours and written up some
stats and skills for the differnt character types.
I have also managed to get the majority of the paper based version of the game put together.
So hopefully later this week I will be able to start play testing to see how things play out
and make adjustments as needed.
I also thought I would update on a general how I created the sprites.
Using the Tank as the example as it has had the most work done to it.
So this is all 10 sprites that will be used
A few minor alterations made to some but all created the same way.
They all started off as this basic grey scale sprite I put together a pixel at a time using
a reference image. Originally got the idea from looking at the starcraft2 zelot model.
Then just switching colours to work on a neutral background instead of white as some
of the sprite was white itself.
From this basic sprite i then started adjusting the image a bit at a time looking at individual
limbs, head and torso as seperate parts that create the sprite. Keeping the basic compositon
similar to the original to keep the differnt models unified. But making the sprite an individual.
This leads to the basic template for the tank, which I then added some detail to.
The style of shading was the tricky part as this adds depth to the sprite, but to much
would cause the sprite to be to cluttered. So I looked at multiple ways of shading
and got some opinions before made the final decision.
After shading the sprite I could spot some details that I did not feel right about or were
simply wrong with the differnt sprites. (example: left/right legs being differnt sizes)
So from this I would then make adjustments untill I felt the sprite looked right and fitted
in with each other while remaining individual. This would then lead to the final outcome.
As you can see below the tank has changed a lot where now its shield looks more in front
of it and the proportions have been altered along with some positioning.
thats all for now. End Log






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